John the Lawyer navigates a draw heavy board OOP against familiar opponent Pam.Read More
This is probably the most interesting street of the hand. It improves Joshua's hand by giving him an open ender to go along with his flush draw. But with just one card to come, and how Peter has a lot of nines in his cbetting range on the flop, this card actually greatly improves Peter's range's equity in the hand from about 47% to 60%.Read More
If Hero was out of position, I think this would be a much more difficult decision and shoving would probably be marginally better than calling, especially against a better player.Read More
For this episode we tried something new - accepting a listener hand through audio instead of an email. We both really enjoyed this format and hope to do more episodes like this in the future! Don't hesitate to voice memo a hand between orbits at your next session...
Hero's hand against two likely ranges:
Scenario 1 - Relatively wide ranges for both:
First player's range is all combos of KQ, K10s, Q10s, QJs, K9s, Axd,109d-87d, 50% of K8s, A10, AK, AQ, QJo, K10o, Q10o,
Second player's range is all combos of AK, KJ, JJ, and 66.
Against these ranges Hero has about 35% equity against the second player's 53%.
Scenario 2 - More narrow ranges for second player:
First player's range is the same: AK, KQ, K10s, Q10s, QJs, K9s, Axd,109d-87d, 50% of K8s, A10, AQ, QJo, K10o, Q10o,
Second player's range is 50% of AK and JJ combos, and all combos of KJ and 66.
The equity calculation works out to be almost exactly the same in both scenarios.